| 1 |
Locomotion Generation for a Rat Robot based on Environmental Changes via Reinforcement Learning |
提出基于强化学习的环境适应性小型四足机器人运动生成方法 |
quadruped locomotion reinforcement learning |
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| 2 |
LLM3:Large Language Model-based Task and Motion Planning with Motion Failure Reasoning |
提出LLM^3以解决任务与运动规划中的失败推理问题 |
motion planning motion generation large language model |
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| 3 |
Sim2Real Manipulation on Unknown Objects with Tactile-based Reinforcement Learning |
提出基于触觉的强化学习以解决未知物体操作问题 |
manipulation sim2real reinforcement learning |
✅ |
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| 4 |
Accelerating Model Predictive Control for Legged Robots through Distributed Optimization |
通过分布式优化加速腿部机器人模型预测控制 |
quadruped legged robot MPC |
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| 5 |
On the Benefits of GPU Sample-Based Stochastic Predictive Controllers for Legged Locomotion |
提出基于GPU的样本随机控制策略以解决四足机器人步态适应问题 |
quadruped legged locomotion locomotion |
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| 6 |
Ergonomic Optimization in Worker-Robot Bimanual Object Handover: Implementing REBA Using Reinforcement Learning in Virtual Reality |
提出基于强化学习的REBA框架以优化人机协作中的物体交接 |
bi-manual reinforcement learning |
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| 7 |
Expert Composer Policy: Scalable Skill Repertoire for Quadruped Robots |
提出专家组合策略以扩展四足机器人技能库 |
quadruped locomotion domain randomization |
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| 8 |
Continual Domain Randomization |
提出持续领域随机化以解决强化学习中的训练灵活性问题 |
sim2real domain randomization reinforcement learning |
✅ |
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| 9 |
VITaL Pretraining: Visuo-Tactile Pretraining for Tactile and Non-Tactile Manipulation Policies |
提出Visuo-Tactile预训练以提升机器人操作性能 |
manipulation dexterous manipulation imitation learning |
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| 10 |
Hardware Design and Learning-Based Software Architecture of Musculoskeletal Wheeled Robot Musashi-W for Real-World Applications |
提出Musashi-W机器人以解决灵活体行走困难问题 |
humanoid bipedal biped |
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| 11 |
Visual Preference Inference: An Image Sequence-Based Preference Reasoning in Tabletop Object Manipulation |
提出视觉偏好推断方法以解决桌面物体操控中的人类偏好推断问题 |
manipulation |
✅ |
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| 12 |
Sim-to-Real Grasp Detection with Global-to-Local RGB-D Adaptation |
提出全球到局部的RGB-D抓取检测方法以解决领域适应问题 |
sim-to-real |
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| 13 |
VIHE: Virtual In-Hand Eye Transformer for 3D Robotic Manipulation |
提出VIHE以解决3D机器人操控中的视角渲染问题 |
manipulation |
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| 14 |
ALDM-Grasping: Diffusion-aided Zero-Shot Sim-to-Real Transfer for Robot Grasping |
提出基于扩散模型的框架以解决机器人抓取中的现实差距问题 |
sim-to-real |
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| 15 |
Reachability-based Trajectory Design via Exact Formulation of Implicit Neural Signed Distance Functions |
提出REDEFINED以解决自主车辆实时轨迹规划问题 |
motion planning implicit representation |
✅ |
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| 16 |
IKSPARK: Obstacle-Aware Inverse Kinematics via Convex Optimization |
提出IKSPARK以解决复杂约束下的逆向运动学问题 |
motion planning |
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| 17 |
Robot Navigation in Unknown and Cluttered Workspace with Dynamical System Modulation in Starshaped Roadmap |
提出动态系统调制的星形路线图以解决未知杂乱环境中的机器人导航问题 |
motion planning |
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