cs.CV(2024-04-29)
📊 共 21 篇论文 | 🔗 4 篇有代码
🎯 兴趣领域导航
支柱三:空间感知与语义 (Perception & Semantics) (7 🔗1)
支柱二:RL算法与架构 (RL & Architecture) (7 🔗2)
支柱九:具身大模型 (Embodied Foundation Models) (3 🔗1)
支柱七:动作重定向 (Motion Retargeting) (2)
支柱一:机器人控制 (Robot Control) (1)
支柱八:物理动画 (Physics-based Animation) (1)
🔬 支柱三:空间感知与语义 (Perception & Semantics) (7 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 1 | SAGS: Structure-Aware 3D Gaussian Splatting | 提出结构感知的3D高斯点云渲染方法以解决现有方法的局限性 | 3D gaussian splatting gaussian splatting splatting | ✅ | |
| 2 | 3D Gaussian Splatting with Deferred Reflection | 提出延迟反射方法以解决高频反射场的渲染问题 | 3D gaussian splatting gaussian splatting splatting | ||
| 3 | GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splatting | 提出GSTalker以解决音频驱动的实时人脸生成问题 | gaussian splatting splatting NeRF | ||
| 4 | Reconstructing Satellites in 3D from Amateur Telescope Images | 提出一种新框架以从业余望远镜图像重建3D卫星模型 | 3D reconstruction gaussian splatting splatting | ||
| 5 | MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing | 提出MeGA以解决高保真头部渲染与编辑问题 | 3D gaussian splatting gaussian splatting splatting | ||
| 6 | Simple-RF: Regularizing Sparse Input Radiance Fields with Simpler Solutions | 提出Simple-RF以解决稀疏输入下的辐射场深度估计问题 | NeRF neural radiance field implicit representation | ||
| 7 | Q-GroundCAM: Quantifying Grounding in Vision Language Models via GradCAM | 提出Q-GroundCAM以量化视觉语言模型的基础能力 | scene understanding |
🔬 支柱二:RL算法与架构 (RL & Architecture) (7 篇)
🔬 支柱九:具身大模型 (Embodied Foundation Models) (3 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 15 | Hallucination of Multimodal Large Language Models: A Survey | 综述多模态大语言模型的幻觉现象及其解决方案 | large language model multimodal | ✅ | |
| 16 | EMOPortraits: Emotion-enhanced Multimodal One-shot Head Avatars | 提出EMOPortraits以解决面部表情表达不足问题 | multimodal | ||
| 17 | Enhancing Interactive Image Retrieval With Query Rewriting Using Large Language Models and Vision Language Models | 提出交互式图像检索系统以解决传统方法的局限性 | large language model |
🔬 支柱七:动作重定向 (Motion Retargeting) (2 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 18 | 4D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotations | 提出4D-DRESS以解决真实人类服装数据不足问题 | human motion | ||
| 19 | Self-Avatar Animation in Virtual Reality: Impact of Motion Signals Artifacts on the Full-Body Pose Reconstruction | 提出自我头像动画方法以解决虚拟现实中的全身姿态重建问题 | motion reconstruction |
🔬 支柱一:机器人控制 (Robot Control) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 20 | $ν$-DBA: Neural Implicit Dense Bundle Adjustment Enables Image-Only Driving Scene Reconstruction | 提出ν-DBA以解决自动驾驶场景重建问题 | trajectory optimization implicit representation scene reconstruction |
🔬 支柱八:物理动画 (Physics-based Animation) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 21 | OCK: Unsupervised Dynamic Video Prediction with Object-Centric Kinematics | 提出OCK模型以解决动态视频预测中的运动动态建模问题 | spatiotemporal |