| 1 |
O2V-Mapping: Online Open-Vocabulary Mapping with Neural Implicit Representation |
提出O2V-Mapping以解决在线开放词汇映射问题 |
implicit representation scene understanding open-vocabulary |
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| 2 |
DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting |
提出DreamScene360以解决虚拟现实中3D场景生成问题 |
monocular depth gaussian splatting splatting |
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| 3 |
MonoSelfRecon: Purely Self-Supervised Explicit Generalizable 3D Reconstruction of Indoor Scenes from Monocular RGB Views |
提出MonoSelfRecon以解决单目RGB视图下的自监督3D重建问题 |
depth estimation 3D reconstruction NeRF |
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| 4 |
Self-supervised Monocular Depth Estimation on Water Scenes via Specular Reflection Prior |
提出自监督学习方法以解决水面场景的单目深度估计问题 |
depth estimation monocular depth |
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| 5 |
SpikeNVS: Enhancing Novel View Synthesis from Blurry Images via Spike Camera |
提出SpikeNVS以解决模糊图像下的新视角合成问题 |
3D gaussian splatting 3DGS gaussian splatting |
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| 6 |
SplatPose & Detect: Pose-Agnostic 3D Anomaly Detection |
提出SplatPose以解决3D物体姿态无关的异常检测问题 |
3D gaussian splatting gaussian splatting splatting |
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| 7 |
Bayesian NeRF: Quantifying Uncertainty with Volume Density for Neural Implicit Fields |
提出贝叶斯NeRF以量化体积密度的不确定性 |
NeRF neural radiance field |
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| 8 |
ComPC: Completing a 3D Point Cloud with 2D Diffusion Priors |
提出ComPC以解决3D点云补全问题 |
gaussian splatting splatting |
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| 9 |
Binomial Self-compensation for Motion Error in Dynamic 3D Scanning |
提出双项自补偿算法以解决动态3D扫描中的运动误差问题 |
3D reconstruction |
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