| 10 |
GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing |
提出GaussCtrl以解决多视图一致性文本驱动3D场景编辑问题 |
3D gaussian splatting 3DGS gaussian splatting |
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| 11 |
Gaussian Splatting in Style |
提出高效的3D场景风格化方法以解决多视角一致性问题 |
3D gaussian splatting gaussian splatting splatting |
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| 12 |
SM4Depth: Seamless Monocular Metric Depth Estimation across Multiple Cameras and Scenes by One Model |
提出SM4Depth以解决单目度量深度估计的场景适应性问题 |
depth estimation metric depth foundation model |
✅ |
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| 13 |
METER: a mobile vision transformer architecture for monocular depth estimation |
提出METER以解决嵌入式设备上的单目深度估计问题 |
depth estimation monocular depth |
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| 14 |
NeRF-Supervised Feature Point Detection and Description |
提出基于NeRF的特征点检测与描述方法以提升视觉任务性能 |
visual SLAM NeRF neural radiance field |
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| 15 |
StyleDyRF: Zero-shot 4D Style Transfer for Dynamic Neural Radiance Fields |
提出StyleDyRF以解决动态4D场景的风格迁移问题 |
NeRF neural radiance field |
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| 16 |
3DFIRES: Few Image 3D REconstruction for Scenes with Hidden Surface |
提出3DFIRES以解决稀疏视图下的3D重建问题 |
3D reconstruction |
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| 17 |
SLCF-Net: Sequential LiDAR-Camera Fusion for Semantic Scene Completion using a 3D Recurrent U-Net |
提出SLCF-Net以解决语义场景补全问题 |
Depth Anything |
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