Leveraging Inter-object Affordances for Efficient Planning in Contact-rich Tasks

📄 arXiv: 2608.25641v1 📥 PDF

作者: Pouya P. Niaz, Justus Piater, Alejandro Agostini

分类: cs.RO, cs.AI

发布日期: 2026-08-26


💡 一句话要点

提出统一任务与运动规划方法以解决接触丰富任务中的规划效率问题

🎯 匹配领域: 支柱一:机器人控制 (Robot Control) 支柱三:空间感知与语义 (Perception & Semantics) 支柱九:具身大模型 (Embodied Foundation Models)

关键词: 任务与运动规划 接触丰富任务 物体可供性 视觉-语言模型 机器人抓取 物理交互约束 规划效率 模拟实验

📋 核心要点

  1. 现有的任务与运动规划方法在处理接触丰富任务时,往往忽视物体的物理特性,导致规划效率低下。
  2. 本文提出的统一任务与运动规划(U-TAMP)方法,通过视觉-语言模型生成物体间的可供性抽象,增强了规划的物理交互约束。
  3. 实验结果显示,本文方法在模拟厨房场景中,相较于原U-TAMP和其他先进规划方法,成功率显著提升,规划时间缩短了一个到两个数量级。

📝 摘要(中文)

传统的任务与运动规划(TAMP)方法主要关注于定义动作序列及执行长期任务所需的几何和运动约束。然而,这些方法在实际应用中受到限制,因为它们通常假设简化的物体模型,忽视了成功执行接触丰富任务所需的关键物理属性。此外,它们在运动规划中常使用子符号推理,导致规划时间大幅增加和成功率降低。本文提出了一种利用TAMP方法的统一任务与运动规划(U-TAMP),通过视觉-语言模型(VLM)生成物体间的可供性抽象,以表征接触丰富任务中的物理交互约束。实验结果表明,该方法在模拟厨房场景中的规划成功率显著提高,规划时间提升了一个到两个数量级。

🔬 方法详解

问题定义:本文旨在解决传统任务与运动规划方法在接触丰富任务中的应用局限性,尤其是对物体物理属性的忽视和规划时间的过长问题。

核心思路:提出统一任务与运动规划(U-TAMP),通过视觉-语言模型(VLM)生成物体间的可供性抽象,增强对物理交互约束的理解,从而提高规划效率和成功率。

技术框架:整体架构包括物体特征提取、可供性抽象生成、约束定义和任务规划四个主要模块。首先,通过VLM提取物体特征,然后生成物体间的可供性抽象,接着定义相应的物理交互约束,最后进行任务规划。

关键创新:最重要的技术创新在于引入物体间的可供性抽象,允许对具有不同形状、大小和材料的物体进行更有效的交互约束建模,这与传统方法的简化物体模型形成鲜明对比。

关键设计:在参数设置上,采用了针对不同物体特性的动态约束调整机制,损失函数设计上注重物理交互的准确性,网络结构则结合了视觉和语言信息,以提高可供性抽象的生成质量。

🖼️ 关键图片

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📊 实验亮点

实验结果表明,本文方法在模拟厨房场景中的规划成功率显著提高,达到了原U-TAMP的数倍,并且规划时间缩短了一个到两个数量级,显示出优越的性能和效率。

🎯 应用场景

该研究的潜在应用领域包括机器人抓取、物品整理和人机交互等接触丰富的任务场景。通过提高规划效率和成功率,能够在实际应用中显著提升机器人在复杂环境中的操作能力,具有重要的实际价值和未来影响。

📄 摘要(原文)

Traditional task-and-motion planning (TAMP) approaches primarily focus on defining sequences of actions along with the necessary geometric and kinematic constraints to execute long-horizon tasks. However, their applicability in real-world settings is limited, as they typically assume simplified object models that overlook key physical properties critical for the successful execution of contact-rich tasks. Moreover, they often use sub-symbolic reasoning during motion planning, which drastically increases planning time and decreases overall success rates. We propose a method that leverages a TAMP approach, defining object-centric abstractions of execution constraints, called Unified TAMP (U-TAMP), to execute robotic tasks involving interactions among objects with heterogeneous shapes, sizes, and materials. Using a Vision-Language Model (VLM), we generate abstractions of inter-object affordances for characterizing physical interaction constraints between objects in contact-rich tasks, such as grasp and support constraints. These constraints are used to enrich the U-TAMP planning domain to deal with objects with variable physical properties. We perform experiments in simulated kitchen table organization scenarios and compare our results with those of the original U-TAMP, as well as a state-of-the-art VLM-based planner that leverages common sense knowledge of objects' affordances for plan generation. Our approach achieves significantly higher planning success rates and improves planning times by one to two orders of magnitude compared to other methods.