| 1 |
RoboReact: Agentic Skill Distillation from Generated Egocentric Videos for Generalizable Whole-Body Manipulation |
提出RoboReact以解决人形机器人技能获取成本高的问题 |
humanoid humanoid robot whole-body control |
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| 2 |
PFM-HR: Pose Flow Matching for Humanoid Robots |
提出PFM-HR以解决人形机器人运动跟踪中的时间先验问题 |
humanoid humanoid robot motion tracking |
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| 3 |
Bimanual Manipulation Within an 8 GB Budget: Zero-Copy Sensing and Quantized ACT on an Entry-Level Jetson |
提出基于零拷贝感知的双手操作策略以适应嵌入式硬件 |
manipulation bi-manual bimanual manipulation |
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| 4 |
Structure-Aware Robust Fine-Tuning: Defending Vision-Language-Action Robots Against Physical Attention Hijacking |
提出结构感知鲁棒微调以防御视觉-语言-动作机器人对抗攻击 |
manipulation geometric consistency vision-language-action |
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| 5 |
Track4Action: Distilling World-Centric 3D Tracker into Vision-Language-Action Policies |
提出Track4Action以解决3D跟踪与视觉语言行动政策的对齐问题 |
bi-manual flow matching vision-language-action |
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| 6 |
Learning Context-Aware Motion Priors for Humanoid Control |
提出上下文感知运动先验以解决人形机器人控制问题 |
humanoid humanoid control policy learning |
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| 7 |
Unified Visuomotor Targets: Supervising VLAs Beyond Physical Actions |
提出统一视觉运动目标以解决VLA模型训练效率问题 |
manipulation bi-manual bimanual manipulation |
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| 8 |
Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting |
提出接触隐式多重射击框架以解决动态运动重定向问题 |
sim-to-real Unitree reinforcement learning |
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| 9 |
Continue or Replan? Bernoulli-Continuation Policy Learning for Adaptive Horizon Execution |
提出Bernoulli-Continuation策略以解决固定执行视角的局限性 |
manipulation reinforcement learning policy learning |
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| 10 |
A Hierarchical Approach to Imitation Learning for Manipulation Tasks Requiring Time Varying Forces |
提出DPA-FTG以解决动态交互中的控制延迟问题 |
manipulation bi-manual imitation learning |
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| 11 |
CUDA MPC: A GPU-Native Solver for Model Predictive Control |
提出CUDA MPC以解决快速动态系统中的模型预测控制问题 |
MPC model predictive control |
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| 12 |
EmbodiedVAE: Disentangled Video VAE for Efficient and Controllable Embodied Manipulation |
提出EmbodiedVAE以解决现有LDM在机器人操作中的控制问题 |
manipulation world model world models |
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| 13 |
GORDON: Graph-based Object-centric Rewards for Decomposition of Long-Horizon Manipulation |
提出GORDON框架以解决长时间操作中的奖励设计问题 |
manipulation reinforcement learning policy learning |
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| 14 |
EvoHIL: Self-Evolving Reward and Flow-Matched Policy Optimization for Robust Human-in-the-Loop Reinforcement Learning |
提出EvoHIL以解决人机协同强化学习中的动态适应问题 |
manipulation reinforcement learning flow matching |
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| 15 |
Stochastic Multiple Shooting Trajectory Optimization via Sequential Local Policy Evaluation |
提出随机多重发射轨迹优化方法以提高样本效率 |
trajectory optimization reinforcement learning |
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| 16 |
Accelerating Human-Aware Robot Trajectory Generation via Diffusion and Consistency Distillation |
提出基于扩散与一致性蒸馏的机器人轨迹生成方法以解决人机交互中的安全问题 |
motion planning distillation |
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| 17 |
LiLa-WAM: Lightweight Latent Reasoning World-Action Model for Robotic Manipulation |
提出LiLa-WAM以解决机器人控制中的计算开销问题 |
manipulation |
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| 18 |
A Wearable Stiffness-Rendering Haptic Device with a Honeycomb Jamming Mechanism for Bilateral Teleoperation |
提出可穿戴的蜂窝夹紧机制触觉设备以解决双向遥操作中的运动反馈问题 |
teleoperation |
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| 19 |
GraspMeanFlow: SE(3)-Equivariant MeanFlow for Few-Step 6-DoF Grasp Generation |
提出GraspMeanFlow以解决实时6自由度抓取生成问题 |
manipulation flow matching |
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