| 1 |
MoE-Mamba: Efficient Selective State Space Models with Mixture of Experts |
提出MoE-Mamba以提升状态空间模型的效率与性能 |
Mamba SSM state space model |
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| 2 |
Learn Once Plan Arbitrarily (LOPA): Attention-Enhanced Deep Reinforcement Learning Method for Global Path Planning |
提出LOPA以解决深度强化学习在全局路径规划中的收敛与泛化问题 |
reinforcement learning deep reinforcement learning DRL |
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| 3 |
Deep Reinforcement Learning for Multi-Truck Vehicle Routing Problems with Multi-Leg Demand Routes |
提出深度强化学习方法以解决多卡车车辆路径问题 |
reinforcement learning deep reinforcement learning |
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| 4 |
Inverse Reinforcement Learning with Sub-optimal Experts |
提出逆强化学习方法以处理次优专家行为分析问题 |
reinforcement learning inverse reinforcement learning |
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| 5 |
Long-term Safe Reinforcement Learning with Binary Feedback |
提出LoBiSaRL以解决安全强化学习中的反馈问题 |
reinforcement learning |
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| 6 |
Unifying Graph Contrastive Learning via Graph Message Augmentation |
提出图消息增强方法以统一图对比学习 |
contrastive learning |
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| 7 |
Attention versus Contrastive Learning of Tabular Data -- A Data-centric Benchmarking |
提出数据中心基准以评估表格数据的注意力与对比学习 |
contrastive learning |
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| 8 |
Dense Hopfield Networks in the Teacher-Student Setting |
提出密集霍普菲尔德网络以解决无监督学习中的模式检索问题 |
teacher-student |
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| 9 |
A Minimaximalist Approach to Reinforcement Learning from Human Feedback |
提出自我博弈偏好优化算法以提升人类反馈强化学习效率 |
reinforcement learning |
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| 10 |
A Tensor Network Implementation of Multi Agent Reinforcement Learning |
提出张量网络方法以解决多智能体强化学习中的维度诅咒问题 |
reinforcement learning |
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| 11 |
Adaptive Experimental Design for Policy Learning |
提出自适应实验设计以解决上下文最佳臂识别问题 |
policy learning |
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| 12 |
Universal Time-Series Representation Learning: A Survey |
提出通用时间序列表示学习的分类方法以提升分析效果 |
representation learning |
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| 13 |
Logits Poisoning Attack in Federated Distillation |
提出FDLA以解决联邦蒸馏中的中毒攻击问题 |
distillation |
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| 14 |
Behavioural Cloning in VizDoom |
提出模仿学习方法以提升Doom 2游戏中的AI人类行为表现 |
reinforcement learning imitation learning |
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