| 1 |
Multi-Spectral Gaussian Splatting with Neural Color Representation |
提出多光谱高斯点云技术以解决多视角一致性问题 |
3D gaussian splatting 3DGS gaussian splatting |
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| 2 |
Voyager: Real-Time Splatting City-Scale Gaussians on Resource-Constrained Devices |
提出Voyager以解决资源受限设备上的城市规模3D高斯渲染问题 |
3D gaussian splatting 3DGS gaussian splatting |
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| 3 |
Gen4D: Synthesizing Humans and Scenes in the Wild |
提出Gen4D以解决野外活动数据不足问题 |
gaussian splatting splatting |
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| 4 |
PhysGaia: A Physics-Aware Dataset of Multi-Body Interactions for Dynamic Novel View Synthesis |
提出PhysGaia以解决动态场景建模数据集不足问题 |
scene understanding |
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