cs.CV(2026-10-29)
📊 共 54 篇论文 | 🔗 15 篇有代码
🎯 兴趣领域导航
支柱二:RL算法与架构 (RL & Architecture) (23 🔗5)
支柱九:具身大模型 (Embodied Foundation Models) (14 🔗4)
支柱三:空间感知与语义 (Perception & Semantics) (8 🔗5)
支柱一:机器人控制 (Robot Control) (6)
支柱六:视频提取与匹配 (Video Extraction) (3 🔗1)
🔬 支柱二:RL算法与架构 (RL & Architecture) (23 篇)
🔬 支柱九:具身大模型 (Embodied Foundation Models) (14 篇)
🔬 支柱三:空间感知与语义 (Perception & Semantics) (8 篇)
🔬 支柱一:机器人控制 (Robot Control) (6 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 46 | HiFOR: Hierarchical Foresight with Action-Guided World Grounding for Vision-Language-Action Model | 提出HiFOR框架以解决VLA模型对未来预测的不足问题 | manipulation world model world models | ||
| 47 | Seeing and Imagining as One: Unified Video Generation and 4D Perception for Embodied World Modeling | 提出GenSight以解决未来视频生成与4D感知统一问题 | manipulation world model world models | ||
| 48 | RFW-A: Agentic Procedural Generation of 400K Articulated Assets over 500 Categories | 提出RFW-A以高效生成40万类人形资产解决构建难题 | manipulation | ||
| 49 | Seeing and Imagining as One: Unified Video Generation and 4D Perception for Embodied World Modeling | 提出GenSight以解决未来视频生成与4D感知统一问题 | manipulation world model world models | ||
| 50 | DyCraft: An Agentic System for Long-Horizon 4D Scene Generation | 提出DyCraft以解决长时间动画生成中的物理不一致问题 | humanoid humanoid robot spatiotemporal | ||
| 51 | RADI3N: GeometRic ImAge EDiting via ParametrIc 3D CoNtrol | 提出RADI3N以解决图像编辑中的3D控制问题 | manipulation |
🔬 支柱六:视频提取与匹配 (Video Extraction) (3 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 52 | Probing Spatial State Representations in Visual Foundation Models | 提出空间状态表示方法以提升视觉基础模型的空间感知能力 | egocentric foundation model | ||
| 53 | Hierarchical Step Decomposition for Training-free Online Video Step Grounding | 提出分层步骤分解方法以解决在线视频步骤定位问题 | Ego4D multimodal | ||
| 54 | TactoHand: Learning Geometry-Based Dense Hand-Surface Interaction Fields from Video | 提出TactoHand以解决手部表面交互场景理解问题 | hand-object reconstruction | ✅ |