Stream3Dv2: Geometric-Semantic Fusion Enhanced Streaming Zero-Shot 3D Scene Understanding
作者: Jie Xu, Na Zhao
分类: cs.CV
发布日期: 2026-08-21
🔗 代码/项目: GITHUB
💡 一句话要点
提出Stream3Dv2以解决流媒体RGB-D输入处理和噪声分割问题
🎯 匹配领域: 支柱三:空间感知与语义 (Perception & Semantics) 支柱九:具身大模型 (Embodied Foundation Models)
关键词: 流媒体3D感知 几何-语义融合 点云优化 开放词汇理解 无训练框架
📋 核心要点
- 现有的开放词汇零-shot 3D场景理解方法在处理流媒体RGB-D输入时效率低下,且对噪声分割掩码的鲁棒性不足。
- 论文提出的Stream3Dv2框架通过嵌套局部到历史架构和几何-语义融合机制,提升了流媒体3D感知的稳定性和效率。
- 实验结果显示,Stream3Dv2在多个公共数据集上显著优于现有基线,证明了其在3D分割和检测任务中的有效性。
📝 摘要(中文)
近年来,基于视觉基础模型的开放词汇零-shot 3D场景理解成为数据密集型监督方法的有力替代。然而,这些模型在实际应用中受到流媒体RGB-D输入处理效率低下和对噪声2D分割掩码脆弱性的严重限制。为了解决这些关键问题,我们提出了Stream3Dv2,一个旨在实现稳健流媒体3D感知的新型无训练框架。Stream3Dv2通过独特的嵌套局部到历史架构处理顺序数据,捕捉多视图一致性,同时避免高计算开销,以支持及时响应。核心是引入全面的几何-语义融合机制,通过显式利用语义指导,解决几何噪声和语义模糊,将3D分割形式化为点集合并和划分问题。我们还提出了一种创新的基于流形距离的点云优化策略,利用局部流形图进行点到流形的优化,减轻了欧几里得距离度量导致的边界划分失败,并动态激活和更新历史实例以实现快速的流形间优化。大量实验表明,Stream3Dv2在基础开放词汇流媒体3D分割和检测中始终优于现有基线。
🔬 方法详解
问题定义:本论文旨在解决流媒体RGB-D输入处理效率低和对噪声2D分割掩码脆弱性的问题。现有方法在实时应用中表现不佳,无法满足实际需求。
核心思路:Stream3Dv2通过嵌套局部到历史架构处理顺序数据,结合几何-语义融合机制,显著提升了3D感知的鲁棒性和效率。此设计旨在捕捉多视图一致性,同时降低计算开销。
技术框架:Stream3Dv2的整体架构包括数据流处理模块、几何-语义融合模块和点云优化模块。数据流处理模块负责接收和处理流媒体输入,几何-语义融合模块则通过语义指导解决几何噪声和语义模糊,点云优化模块则进行流形距离优化。
关键创新:最重要的创新在于引入了几何-语义融合机制和基于流形距离的点云优化策略。这些创新使得模型在处理噪声和边界划分方面表现优异,区别于传统方法。
关键设计:在设计中,采用了局部流形图进行点到流形的优化,动态激活和更新历史实例以实现快速优化,确保了模型在实时应用中的高效性。
🖼️ 关键图片
📊 实验亮点
实验结果表明,Stream3Dv2在公共数据集上的性能显著优于现有基线,尤其在基础开放词汇流媒体3D分割和检测任务中,提升幅度达到XX%。这一成果展示了其在实际应用中的巨大潜力。
🎯 应用场景
该研究的潜在应用领域包括自动驾驶、机器人导航和增强现实等场景,能够在复杂环境中实现高效的3D场景理解。未来,该框架有望推动开放世界的智能体发展,提升人机交互的智能化水平。
📄 摘要(原文)
Recently, open-vocabulary zero-shot 3D scene understanding using vision foundation models has emerged as a promising alternative to data-intensive supervised methods. However, deploying these models in real-world scenarios is severely hindered by their inability to efficiently handle streaming RGB-D inputs and their inherent vulnerability to noise 2D segmentation masks. To address these critical limitations, we propose Stream3Dv2, a novel training-free framework designed for robust streaming 3D perception. Stream3Dv2 processes sequential data through an original nested local-to-historical architecture, capturing multi-view consistency while circumventing the high computational overhead so as to support timely responses. At its core, we introduce a comprehensive geometric-semantic fusion mechanism that resolves geometric noise and semantic ambiguity by explicitly utilizing semantic guidance and formulating 3D segmentation as solving point-and-set merging and partitioning problems. Furthermore, we present an innovative manifold-distance-based point cloud refinement strategy. This approach leverages local manifold graphs for point-to-manifold optimization that mitigates the boundary delineation failures caused by Euclidean-distance metrics, and employs geometric bounding boxes to dynamically activate and update historical instances for achieving rapid manifold-to-manifold refinement. Extensive experiments on public datasets demonstrate that Stream3Dv2 consistently outperforms existing baselines in foundational open-vocabulary streaming 3D segmentation and detection. Finally, we show that integrating our framework with an LLM-based agent enables advanced language-driven 3D scene understanding, underscoring its potential for open-world embodied intelligence. Code will be updated at https://github.com/SubmissionsIn/Stream3D.