| 28 |
Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinement |
提出多线索掩膜优化框架以解决3D高斯点云一致性问题 |
3D gaussian splatting 3DGS gaussian splatting |
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| 29 |
Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction |
提出结构感知高斯点云以解决大规模场景重建问题 |
3D gaussian splatting gaussian splatting splatting |
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| 30 |
AnchorSplat: Fast and Structure Consistent Detail Synthesis for Gaussian Splatting |
提出AnchorSplat以解决3D高保真渲染细节合成问题 |
3D gaussian splatting 3DGS gaussian splatting |
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| 31 |
MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting |
提出MVFusion-GS以解决动态场景重建中的运动感知不足问题 |
3D gaussian splatting 3DGS gaussian splatting |
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| 32 |
VisionAId: An Offline-First Multimodal Android Assistant for People with Visual Impairment, Featuring Personalized Object Retrieval |
提出VisionAId以解决视障人士日常生活中的障碍问题 |
depth estimation monocular depth metric depth |
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| 33 |
The Turning Point of 3D Plant Phenotyping: 3D Foundation Models Enable Minute-to-Second Cross-Crop Reconstruction and Beyond |
提出3D基础模型以解决3D植物表型高通量重建问题 |
3D gaussian splatting 3D reconstruction gaussian splatting |
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| 34 |
Mind the Gap: Standard 3DGS Evaluation Primarily Measures Near-Trajectory Interpolation |
提出公平匹配计数协议以解决3D高斯点云评估中的插值与外推问题 |
3D gaussian splatting 3DGS gaussian splatting |
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| 35 |
COVTrack++: Learning Open-Vocabulary Multi-Object Tracking from Continuous Videos via a Synergistic Paradigm |
提出COVTrack++以解决开放词汇多目标跟踪问题 |
open-vocabulary open vocabulary spatial relationship |
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| 36 |
X-Splat: Gaussian Splatting for 3D CBCT Generation from Single Panoramic Radiograph |
提出X-Splat框架以解决单幅全景影像生成3D CBCT问题 |
gaussian splatting splatting NeRF |
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| 37 |
FoundDP: Revisiting Weak Disparity Observability in Dual-Pixel Depth Estimation |
提出FoundDP以解决双像素深度估计中的弱视差可观测性问题 |
depth estimation monocular depth metric depth |
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| 38 |
Fisheye3R: Adapting Unified 3D Feed-Forward Foundation Models to Fisheye Lenses |
提出Fisheye3R以解决鱼眼镜头图像的3D重建问题 |
3D reconstruction VGGT foundation model |
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| 39 |
ProCal: Inference-Time Proposal Calibration for Open-Vocabulary Object Detection |
提出ProCal以解决开放词汇目标检测中的定位问题 |
open-vocabulary open vocabulary |
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| 40 |
MiraGe: Editable 2D Images using Gaussian Splatting |
提出MiraGe以实现可编辑的2D图像 |
gaussian splatting splatting |
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| 41 |
GADA: Geometry-Aware Deformable Aggregation for Image-Based Gaussian Splatting |
提出GADA以解决高频细节失真问题 |
gaussian splatting splatting |
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| 42 |
Towards Robust Driving Perception: A Flexible Scale-Driven Family for Self-Supervised Monocular Depth Estimation |
提出FlexDepth以解决复杂驾驶环境中的单目深度估计问题 |
depth estimation monocular depth |
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| 43 |
Diversity-aware View Partitioning for Scalable VGGT |
提出多样性感知视图分区以解决VGGT扩展性问题 |
3D reconstruction VGGT spatial relationship |
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| 44 |
Argus: Metric Panoramic 3D Reconstruction for Indoor Scenes |
提出Argus以解决室内场景的度量全景3D重建问题 |
depth estimation 3D reconstruction geometric consistency |
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| 45 |
InvSplat: Inverse Feed-Forward Scene Splatting |
提出Inverse Feed-Forward Scene Splatting以解决逆渲染中的多视图不一致问题 |
3D reconstruction splatting |
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| 46 |
Resonant Brane Splatting for Arbitrary-Scale Super-Resolution |
提出共振膜体喷溅以解决任意尺度超分辨率问题 |
gaussian splatting splatting |
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| 47 |
ICDepth: Taming Video Diffusion Models for Video Depth Estimation via In-Context Conditioning |
提出ICDepth以解决视频深度估计中的时序一致性问题 |
depth estimation |
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| 48 |
Search-based Testing of Vision Language Models for In-Car Scene Understanding |
提出ISU-Test以解决车内场景理解测试问题 |
scene understanding |
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| 49 |
Gaussians on Fire: High-Frequency Reconstruction of Flames |
提出基于高斯模型的动态火焰三维重建方法 |
monocular depth optical flow spatiotemporal |
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| 50 |
QWERTY: Training-Free Motion Control via Query-Warped Video Diffusion Transformers |
提出QWERTY框架以实现无训练的运动控制 |
optical flow latent optimization |
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| 51 |
DL-VINS-Factory: A Modular Framework for Learned Visual Front-Ends in Visual-Inertial SLAM |
提出DL-VINS-Factory以解决视觉惯性SLAM中的特征提取问题 |
optical flow |
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| 52 |
PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation |
提出PointDiT以简化单图像3D重建方法 |
3D reconstruction |
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| 53 |
DarkVGGT: Seeing Through Darkness Using Thermal Geometry without Daylight Tax |
提出DarkVGGT以解决低光环境下的3D重建问题 |
3D reconstruction |
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