| 20 |
StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors |
提出StereoGS以解决稀疏视图下3D高斯点云过拟合问题 |
depth estimation monocular depth stereo depth |
✅ |
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| 21 |
Open-Vocabulary and Referring Segmentation for 3D Gaussians Using 2D Detectors |
提出GaussDet以解决3D高斯分割中的语言驱动问题 |
3D gaussian splatting 3DGS gaussian splatting |
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| 22 |
IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting |
提出IBRSteG以解决3D高斯点云隐写的通用性问题 |
3D gaussian splatting 3DGS gaussian splatting |
✅ |
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| 23 |
UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras |
提出UniTriSplat以解决3D高斯点云在通用相机中的渲染问题 |
3D gaussian splatting 3DGS gaussian splatting |
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| 24 |
Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration |
提出Graph-GSReg以解决3D高斯场景合并问题 |
3D gaussian splatting 3DGS gaussian splatting |
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| 25 |
OP3DSG: Open-Vocabulary Part-Aware 3D Scene Graph Generation for Real-World Environments |
提出OP3DSG以解决现有3D场景图生成的局限性 |
open-vocabulary open vocabulary affordance |
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| 26 |
Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction |
提出壳监督高斯点云重建以解决城市近景重建问题 |
3D reconstruction gaussian splatting splatting |
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| 27 |
FastPano3D: Feed-Forward Indoor Panoramic 3D Reconstruction from a Single Image |
提出FastPano3D以解决单图像快速室内三维重建问题 |
3DGS 3D reconstruction gaussian splatting |
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| 28 |
Learning Efficient 4D Gaussian Representations from Monocular Videos with Flow Splatting |
提出Flow Splatting以解决动态场景重建效率问题 |
3D gaussian splatting gaussian splatting splatting |
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| 29 |
Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes |
提出KiloGS-SLAM以解决长距离户外场景的跟踪与内存问题 |
3D gaussian splatting 3DGS gaussian splatting |
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| 30 |
AerialMetric: Benchmarking and Adapting UAV Monocular Metric Depth Estimation in the Real World |
提出AerialMetric以解决无人机单目度量深度估计问题 |
depth estimation metric depth |
✅ |
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| 31 |
Argus: Metric Panoramic 3D Reconstruction for Indoor Scenes |
提出Argus以解决室内场景的度量全景3D重建问题 |
depth estimation 3D reconstruction geometric consistency |
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| 32 |
Efficient Visual Pointing for Embodied AI:Agent-Driven Data Synthesis, Cross-Block Attention, and Iterative Correction |
提出高效视觉指向方法以解决嵌入式AI的准确性问题 |
affordance embodied AI |
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| 33 |
SADL: What to Ignore? A Benchmark for Subject-Aware Distractor Localization |
提出SADL基准以解决主观意识下的干扰物定位问题 |
open-vocabulary open vocabulary multimodal |
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| 34 |
MUSE: Unlocking Timestep as Native Task Steering for One-Step Dense Prediction |
提出MUSE以解决单步稠密预测中的多任务学习问题 |
monocular depth |
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