| 1 |
360-GeoGS: Geometrically Consistent Feed-Forward 3D Gaussian Splatting Reconstruction for 360 Images |
提出360-GeoGS,用于360图像的几何一致性前馈3D高斯溅射重建 |
3D gaussian splatting 3DGS gaussian splatting |
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| 2 |
ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splatting |
ESGaussianFace:利用3D高斯溅射实现情感化和风格化的音频驱动面部动画 |
3D gaussian splatting gaussian splatting splatting |
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| 3 |
Adapting Depth Anything to Adverse Imaging Conditions with Events |
ADAE:利用事件相机,增强Depth Anything在恶劣成像条件下的深度估计能力 |
depth estimation Depth Anything spatiotemporal |
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| 4 |
Leveraging 2D-VLM for Label-Free 3D Segmentation in Large-Scale Outdoor Scene Understanding |
利用2D-VLM实现大规模室外场景中无标签3D分割 |
scene understanding open-vocabulary open vocabulary |
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| 5 |
360DVO: Deep Visual Odometry for Monocular 360-Degree Camera |
提出360DVO,一种基于深度学习的单目全景相机视觉里程计框架 |
visual odometry |
✅ |
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| 6 |
InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpainting |
InpaintHuman:提出多尺度UV映射与保身份扩散修复,重建遮挡人体化身 |
3D gaussian splatting gaussian splatting splatting |
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| 7 |
Joint Semantic and Rendering Enhancements in 3D Gaussian Modeling with Anisotropic Local Encoding |
提出基于各向异性局部编码的3D高斯模型联合语义与渲染增强方法 |
3DGS |
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| 8 |
InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streams |
提出InfiniteVGGT以解决长时间3D视觉几何理解问题 |
VGGT |
✅ |
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