| 1 |
Rad-GS: Radar-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments |
Rad-GS:用于室外环境的雷达-视觉融合3D高斯溅射SLAM |
SLAM 3D gaussian splatting gaussian splatting |
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| 2 |
Building temporally coherent 3D maps with VGGT for memory-efficient Semantic SLAM |
提出基于VGGT的时序一致性3D地图构建方法,用于内存高效的语义SLAM |
SLAM scene understanding navigation |
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| 3 |
CuriGS: Curriculum-Guided Gaussian Splatting for Sparse View Synthesis |
CuriGS:面向稀疏视图合成的课程引导高斯溅射方法 |
3D gaussian splatting 3DGS gaussian splatting |
✅ |
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| 4 |
LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM |
LEGO-SLAM:基于语言嵌入高斯优化的实时开放词汇SLAM系统 |
SLAM 3D gaussian splatting 3DGS |
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| 5 |
CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering |
CRISTAL:利用神经渲染在静态激光雷达扫描中进行实时相机注册 |
SLAM point cloud localization |
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| 6 |
Optimizing 3D Gaussian Splattering for Mobile GPUs |
Texture3dgs:针对移动GPU优化的3D高斯溅射算法,提升排序效率与整体性能。 |
3D gaussian splatting 3DGS gaussian splatting |
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| 7 |
Investigating Optical Flow Computation: From Local Methods to a Multiresolution Horn-Schunck Implementation with Bilinear Interpolation |
研究光流计算:从局部方法到多分辨率Horn-Schunck算法与双线性插值 |
optical flow |
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| 8 |
BoxingVI: A Multi-Modal Benchmark for Boxing Action Recognition and Localization |
BoxingVI:一个用于拳击动作识别与定位的多模态基准数据集 |
localization |
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| 9 |
LLaVA$^3$: Representing 3D Scenes like a Cubist Painter to Boost 3D Scene Understanding of VLMs |
LLaVA$^3$:借鉴立体画派,提升VLM对3D场景的理解能力 |
scene understanding |
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| 10 |
CylinderDepth: Cylindrical Spatial Attention for Multi-View Consistent Self-Supervised Surround Depth Estimation |
CylinderDepth:利用柱面空间注意力实现多视角一致的自监督环视深度估计 |
depth estimation |
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| 11 |
Real-Time 3D Object Detection with Inference-Aligned Learning |
提出SR3D框架,通过推理对齐学习实现室内点云实时3D目标检测 |
scene understanding point cloud navigation |
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| 12 |
Clustered Error Correction with Grouped 4D Gaussian Splatting |
提出基于聚类误差校正的分组4D高斯溅射方法,提升动态场景重建质量。 |
gaussian splatting |
✅ |
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| 13 |
End-to-End Motion Capture from Rigid Body Markers with Geodesic Loss |
提出基于刚体标记和测地线损失的端到端人体运动捕捉方法 |
pose estimation SMPL |
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| 14 |
Upsample Anything: A Simple and Hard to Beat Baseline for Feature Upsampling |
提出Upsample Anything,一种无需训练的特征上采样通用基线方法 |
depth estimation gaussian splatting |
✅ |
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| 15 |
Mesh RAG: Retrieval Augmentation for Autoregressive Mesh Generation |
Mesh RAG:用于自回归网格生成的检索增强框架,提升质量与速度。 |
point cloud |
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| 16 |
SAM 3: Segment Anything with Concepts |
SAM 3:基于概念提示的图像和视频通用分割模型 |
localization |
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| 17 |
Late-decoupled 3D Hierarchical Semantic Segmentation with Semantic Prototype Discrimination based Bi-branch Supervision |
提出基于语义原型判别的解耦3D层级语义分割框架,解决跨层级冲突和类别不平衡问题。 |
point cloud |
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| 18 |
YOWO: You Only Walk Once to Jointly Map An Indoor Scene and Register Ceiling-mounted Cameras |
提出YOWO,单次行走即可完成室内场景地图构建与天花板相机注册 |
localization |
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| 19 |
NaTex: Seamless Texture Generation as Latent Color Diffusion |
NaTex:提出一种基于潜在颜色扩散的无缝纹理生成框架,直接在3D空间预测纹理颜色。 |
point cloud |
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| 20 |
PairHuman: A High-Fidelity Photographic Dataset for Customized Dual-Person Generation |
提出PairHuman数据集,用于高质量定制双人肖像生成,并提出DHumanDiff基线模型。 |
localization |
✅ |
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| 21 |
Click2Graph: Interactive Panoptic Video Scene Graphs from a Single Click |
提出Click2Graph,通过单次点击实现交互式全景视频场景图生成。 |
scene understanding |
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