cs.CV(2025-10-14)
📊 共 8 篇论文 | 🔗 1 篇有代码
🎯 兴趣领域导航
支柱九:具身大模型 (Embodied Foundation Models) (3)
支柱三:空间感知与语义 (Perception & Semantics) (2 🔗1)
支柱二:RL算法与架构 (RL & Architecture) (1)
支柱四:生成式动作 (Generative Motion) (1)
支柱八:物理动画 (Physics-based Animation) (1)
🔬 支柱九:具身大模型 (Embodied Foundation Models) (3 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 1 | CrossRay3D: Geometry and Distribution Guidance for Efficient Multimodal 3D Detection | CrossRay3D:通过几何与分布引导提升多模态3D检测效率 | multimodal | ||
| 2 | IL3D: A Large-Scale Indoor Layout Dataset for LLM-Driven 3D Scene Generation | IL3D:用于LLM驱动的3D场景生成的大规模室内布局数据集 | large language model multimodal | ||
| 3 | MultiFoodhat: A potential new paradigm for intelligent food quality inspection | 提出MultiFoodChat,用于零样本食物识别的对话驱动多智能体推理框架。 | large language model |
🔬 支柱三:空间感知与语义 (Perception & Semantics) (2 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 4 | DrivingScene: A Multi-Task Online Feed-Forward 3D Gaussian Splatting Method for Dynamic Driving Scenes | 提出DrivingScene,用于动态驾驶场景的多任务在线前馈3D高斯溅射重建。 | 3D gaussian splatting gaussian splatting splatting | ||
| 5 | G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior | G4Splat:利用生成先验和几何引导的高质量高斯溅射场景重建 | gaussian splatting splatting scene reconstruction | ✅ |
🔬 支柱二:RL算法与架构 (RL & Architecture) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 6 | DRL: Discriminative Representation Learning with Parallel Adapters for Class Incremental Learning | 提出DRL框架以解决增量学习中的表示转移问题 | DRL representation learning |
🔬 支柱四:生成式动作 (Generative Motion) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 7 | Playmate2: Training-Free Multi-Character Audio-Driven Animation via Diffusion Transformer with Reward Feedback | Playmate2:基于扩散Transformer和奖励反馈的免训练多角色音频驱动动画 | classifier-free guidance character animation foundation model |
🔬 支柱八:物理动画 (Physics-based Animation) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 8 | Hardware-aware Coding Function Design for Compressive Single-Photon 3D Cameras | 针对单光子3D相机硬件约束,提出硬件感知的编码函数设计方法 | PULSE |