cs.CV(2024-01-29)
📊 共 25 篇论文 | 🔗 3 篇有代码
🎯 兴趣领域导航
支柱九:具身大模型 (Embodied Foundation Models) (8 🔗1)
支柱三:空间感知与语义 (Perception & Semantics) (6 🔗1)
支柱二:RL算法与架构 (RL & Architecture) (5 🔗1)
支柱七:动作重定向 (Motion Retargeting) (2)
支柱一:机器人控制 (Robot Control) (2)
支柱五:交互与反应 (Interaction & Reaction) (1)
支柱八:物理动画 (Physics-based Animation) (1)
🔬 支柱九:具身大模型 (Embodied Foundation Models) (8 篇)
🔬 支柱三:空间感知与语义 (Perception & Semantics) (6 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 9 | Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting | 提出Endo-4DGS以解决内窥镜动态场景重建问题 | depth estimation monocular depth Depth Anything | ||
| 10 | Depth Anything in Medical Images: A Comparative Study | 评估Depth Anything模型在医学图像中的单目深度估计能力 | depth estimation monocular depth Depth Anything | ||
| 11 | DeFlow: Decoder of Scene Flow Network in Autonomous Driving | 提出DeFlow以解决自动驾驶中的场景流估计问题 | scene flow | ✅ | |
| 12 | Leveraging Positional Encoding for Robust Multi-Reference-Based Object 6D Pose Estimation | 利用位置编码解决多参考物体6D姿态估计问题 | 6D pose estimation | ||
| 13 | Trustworthy Automated Driving through Qualitative Scene Understanding and Explanations | 提出定性可解释图(QXG)以解决自动驾驶场景理解问题 | scene understanding | ||
| 14 | Domain adaptation strategies for 3D reconstruction of the lumbar spine using real fluoroscopy data | 提出基于真实透视数据的3D重建方法以解决手术导航问题 | 3D reconstruction |
🔬 支柱二:RL算法与架构 (RL & Architecture) (5 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 15 | Divide and Conquer: Rethinking the Training Paradigm of Neural Radiance Fields | 提出分组训练方法以提升神经辐射场的渲染质量 | teacher-student distillation NeRF | ||
| 16 | MV2MAE: Multi-View Video Masked Autoencoders | 提出MV2MAE以解决多视角视频自监督学习问题 | masked autoencoder MAE | ||
| 17 | Cross-Scale MAE: A Tale of Multi-Scale Exploitation in Remote Sensing | 提出Cross-Scale MAE以解决遥感图像多尺度分析问题 | representation learning MAE | ||
| 18 | Dynamic Prototype Adaptation with Distillation for Few-shot Point Cloud Segmentation | 提出动态原型适应方法以解决少样本点云分割问题 | distillation | ✅ | |
| 19 | 2L3: Lifting Imperfect Generated 2D Images into Accurate 3D | 提出2L3框架以解决单幅图像重建3D对象的问题 | dreamer 3D reconstruction |
🔬 支柱七:动作重定向 (Motion Retargeting) (2 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 20 | FIMP: Future Interaction Modeling for Multi-Agent Motion Prediction | 提出FIMP以解决多智能体运动预测中的未来交互建模问题 | motion prediction | ||
| 21 | Spatial Decomposition and Temporal Fusion based Inter Prediction for Learned Video Compression | 提出基于空间分解和时间融合的预测方法以提高视频压缩性能 | motion estimation |
🔬 支柱一:机器人控制 (Robot Control) (2 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 22 | Knowledge-Aware Neuron Interpretation for Scene Classification | 提出知识感知神经元解释框架以解决场景分类中的透明性问题 | manipulation concept fusion | ||
| 23 | Hand-Centric Motion Refinement for 3D Hand-Object Interaction via Hierarchical Spatial-Temporal Modeling | 提出手中心运动精炼方法以解决3D手物体交互问题 | manipulation |
🔬 支柱五:交互与反应 (Interaction & Reaction) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 24 | Dropout Concrete Autoencoder for Band Selection on HSI Scenes | 提出Dropout Concrete Autoencoder以解决高光谱图像带选择问题 | HSI |
🔬 支柱八:物理动画 (Physics-based Animation) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 25 | Extending the kinematic theory of rapid movements with new primitives | 提出运动学理论变换以扩展快速运动的建模能力 | spatiotemporal |