| 1 |
Icy Moon Surface Simulation and Stereo Depth Estimation for Sampling Autonomy |
提出GUISS框架以解决冰月表面采样自主性问题 |
depth estimation stereo depth |
✅ |
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| 2 |
EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction |
提出EndoGaussian以解决动态内窥镜场景重建问题 |
depth estimation 3D gaussian splatting 3DGS |
✅ |
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| 3 |
NeRF-AD: Neural Radiance Field with Attention-based Disentanglement for Talking Face Synthesis |
提出NeRF-AD以解决音频驱动的说话人脸合成问题 |
NeRF neural radiance field multimodal |
✅ |
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| 4 |
Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models |
提出综合可供性模型以解决人机交互理解不足问题 |
affordance human-object interaction HOI |
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| 5 |
Training-Free Action Recognition and Goal Inference with Dynamic Frame Selection |
提出VidTFS框架以解决训练需求的动作识别与目标推断问题 |
open-vocabulary open vocabulary large language model |
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| 6 |
Exploration and Improvement of Nerf-based 3D Scene Editing Techniques |
提出基于NeRF的3D场景编辑技术以解决高计算成本问题 |
NeRF multimodal |
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| 7 |
FedRSU: Federated Learning for Scene Flow Estimation on Roadside Units |
提出FedRSU框架以解决RSU数据利用不足问题 |
scene flow |
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| 8 |
Digital Divides in Scene Recognition: Uncovering Socioeconomic Biases in Deep Learning Systems |
揭示深度学习系统中的社会经济偏见以改善场景识别 |
scene understanding |
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| 9 |
RGBD Objects in the Wild: Scaling Real-World 3D Object Learning from RGB-D Videos |
提出WildRGB-D数据集以提升真实场景3D物体学习能力 |
6D pose estimation |
✅ |
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| 10 |
Methods and strategies for improving the novel view synthesis quality of neural radiation field |
提出改进神经辐射场新视图合成质量的方法与策略 |
NeRF |
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